— author Information —
Release Date :May 12, 2007
Email Address :firstname.lastname@example.org
Where to get this map :http://www.poweredbygas.net/maps/
Map Author :[pbg]rRuuben
Other levels by author :VCTF-[pbg]-SpiderHole-Final
Playtesters :[pbg]BlewChunks, [pbg]rRuuben, [pbg]Fubar, [pbg]BlockHead
— Play Information —
Game :Unreal Tournament 2004
Level Name :CTF-[pbg]-LameHypercube-Final
Single Player :w/bots
New Sounds :Yes
New Textures :No
New StaticMeshes/Models :No
HighDetail settings :No
Know bugs :This level makes extensive use of warpzones, a really cool feature in the
ut engine, but that is known to be a little buggy. Due to the odd nature of warpzones,
hitscan weapons like the minigun and assault rifle can’t shoot through them.
This may occasionally frustrate you, so I have deliberatly excluded hitscan weapons from this level.
Recommended players :6 to 18 players
— Construction —
Editor used :UnrealED 2.9 lol
Construction Time :3 weeks
— Installation —
add the .ut2 file in the UT2004/Maps folder
— Level Summary —
A simple square. Or is it? This is a tesseract – a four-dimensional hypercube space for up close and personal warfare.
Simple, linear play belies the strategic tactics that can be used on this extremely unusual map.
— Level Features —
a four-dimensional hypercube space for up close and personal warfare.
— Copyrights and Permissions —
copyright [pbg]rRuuben through powered by gas [pbg] clan, © 2007 http://www.poweredbygas.net/
Authors may not base other levels from this level without first getting consent to do so by [pbg]rRuuben
You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact, and do not charge a fee for access to this file.