This is a tiny game called Marble run. Just a simple maze with a marble. It is all in scripted in Blueprints. part of the unreal packaged editor. It is a very simple game but incorporated a lot of different uses of code. Things like Clamp, print, bind mouse axis and Keys, a very simplistic score method, restart, quit as well as creation of the game board and its conversion to static mesh etc.
I am fairly happy with this progress, I think this was all part of the kismet programming in the prior engine, it has just been renamed and made to work with C++ in its pure form rather than epics offshoot of C++ or whatever form of C it was. Anyway we are off and running folks.